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Quick facts about fleshtails and their world-
*Fleshtails are one of the three known creatures of magic along with the Cats and Deer
*Fleshtails like the other six main species of their world can take on a anthro and feral form.
*Fleshtails are also known as 'Lienxcrea' or 'Wolf people'.
*Fleshtails can live up to an average of 225 years with maturity being at age 50.
*Fleshtails own and rule two of the twelve kingdoms, Mandova and Welvur
*All Lienx people have names with four or more syllable but no last or middle name.
~~~ Land and Environment
-Fleshtails that live in tundra areas normally live in small groups of two or three and will hunt for food every hour of their lives. The fleshies tend to be more feral and less civilized than many others besides the tropical. This biome is similar to tundras.
-Fleshtails that live in desert areas will normally live in communities of thirty or less and are second up in how civilized they are than the tundra fleshies. Desert fleshies will tend to stick close to each water source they can find until it has dried up. This biome is similar to Deserts.
-Fleshtails of the tropics tend to live alone and will only come together to form soul bonds and mate. These fleshtails are totally feral and have no religion or language. This biome is similar to tropics.
Isershian and Dalkranen forest fleshies.
-Fleshtails that are the most civilized of all the fleshies and are the ones to totally control the two kingdoms that they poses. These biomes are similar to temperate and boreal forests.
-Fleshtails whom are nomadic like the Tropical and deserts, but are almost as civilized as the temperate and boreal forest fleshies. This biome is similar to grasslands.
About The Tails~
The purpose of a fleshtails tail has never been truly understood by anyone, even the fleshtails themselves. However, they do know that without their tails they are incapable of moving too far into the atmosphere without fearing suffocation. This may not be much of a problem for desert or tropical dwelling fleshtails, but the truth is that over 78% of the total fleshtails population live in temperate and boreal forests to witch in Zeda (the fleshtails' home world) these forests are found totally above 7,000m above sea level. However, the tails are not totally fragile, they have a layer of thin, but durable skin that covers each of well over 100 membranes that move in unison as one unit as well as totally on their own. The tails are completely flexible and have no bones besides the smaller tail bone that is still left over from the days that fleshtails still bred with dogs and wolves.
Colors of the tail vary per individual and each individual's blood line. While there are some who can change not only the color of their skin, scales and fur, but also their tails; these fleshtails are extremely rare and tend to stick together in secluded areas of the globe. However, some hatched back (the second largest sup member of the fleshtails genus) do bear the color shifting gene in one of the tree forms, but never all three. Some may be able to change the color of their flesh while other can only change the color of their scales in times of stress (so on and so forth).
The purpose of spines is not only to keep the tails of the creature protected, but also to ward of anyone who might impose pain or harm to a fleshtails or their off spring. Males tend to have larger and more spines then those of the female, but as time went on and fleshtails inbred with other subspecies, the spines have become more varied in size, shape, and form. Some spines become scales or armored plating that often only cover the rear end of the animal. Over time, spines and plates have also given rise to horn to witch select groups can inherit this oddity. Horns follow a specific blood line and only those whom are descendant from this line may have horns as well as vise versa for any other oddity that does not follow the original blue print of the first fleshies.
Fleshtails can be vicious, hatful creatures and often fight for territory with anyone whom they see as a threat. Fleshtails are very talented in their hunting and are frequent climbers as some fleshtails can also have retractable and raptor like claws for gripping. This allows fleshies to hide in trees, which given the fact they don't mind waiting days on end for a meal, they are almost always successful in their attempts at finding and killing their prey. Cannibalism is very common and is always practiced by all member of the species. When a loved one dies, most often the spouse or first born offspring will consume the body of their dead mother or father in order to become closer with the soul that inhabited the body; this act is practiced in all fleshtails religions as well as some of the other species derived from the six other groups of creatures whom have taken from the fleshtails through cultural-diffusion through the decades.
Gods of the Fleshtails/ their meanings
- Keprion~ goddess of the sun
- Obelvil~ god of the moon
- Tariano~ god of creation
- Carcel~ goddess of balance
- Kinko~ god of change
- Qapkin~ goddess of seasons
- Levaban~ goddess of death
- Baqrupsin~ goddess of birth
- Emme~ god of the realms
God origin stories
~~Keprion and Obelvil
Keprion was a star that lived alone, calmly floating in the vast spaces of the Karkra Realm, never sticking to one spot, and would sing in order to radiate her fires. She was not unhappy to be alone and rather enjoyed it.
However, Obelvil, a young god who was alone and very sad, wished for something more. He was the ruler of seven planets, but each one was cold and this was the center of his depression. One day, he heard the sweet voice of the goddess Keprion and became very intrigued. He moved over to her and said "Oh my, what a lovely voice you have!" Keprion became pleased and blushed full of heat and cast it on Obelvil's world. Obelvil saw her heat as something wonderful and asked Keprion to marry him. Keprion became frightened, "but I barely know you." and so keprion began to flee from him. Obelvil became angry and used his gravity to pull her back. Keprion screamed and threw fire on the world, making them red hot. As time went on, Keprion grew tired and the worlds became cooler again, however she refused to sing for Obelvil and together they were depressed. To this day, Keprion still tries to flee from Obelvil's force, but they are forever tangled in their dance of Sun and Moon.
Keprion and Obelvil's song~~
Isk Keprion sien'ir e doflo
Casul desuar hang du'ploro
Casul boiu'ir nie sesuro
Duthpin, casul orninge fin inge'is
Casul grolo'ir syl ve nie fin hyganes
oigyna oigyna, ve porloles ander'is
llander, oh, llander sien hang fathre
llander, oh, llanber cesal sien beskurle
nay'is duvente canu inlleden venblurle
Louisk luizgin canik reer sien
Louisk luizgin canki reer sien
nay'is reer canik'is sien du
~~Tariano and Keprion
Obelvil wanted a child and so 600 years after his traping of Keprion he asked her to provide him with a son or daughter. Keprion asked him why should she do this for him. He told her, "then perhaps you wont be so sad anymore." Keprion thought about it and finally agreed, she was rather sad. And so, the god Tariano was born. Keprion cared for Tariando for 250 years and together, they were inseparable. Obelvil disliked his son for having the chance to love and be loved by keprion that he had never had the chance to know. So in a rage, Obelvil cast his son into one of his world far from keprion, but not too far for keprion's own gravity still clung to him. Keprion wept and drew her fires inward, making the world cold. Obelvil continued to move the world, ignoring the cries of his own son that he was too cold. Tariano did not know what to do in order to make his mother happy. However, one day while Tariano was playing in the rocks he slipped and cut his leg. From his leg spewed blood and from this blood Tariano created the rivers. Tariano's painful cries reached his mother who had stopped weeping by now to see her son's blood.
She saw her reflection in the rivers, a moving mirror, and out of surprise she cast warmth on Tariano and in turn this gave him the strength to heal. He saw this as
his way to make his mother happy, perhaps he would make a work of art that his mother could look at everyday and his father would envy every night? And so, Tariano cut his fingers to become the mountains. His eyes became the lakes. His sink, the grass. His nipples, the volcanos. His hair, the forest and plants. All these things Tariano created, however there was nothing to live on the world besides Tariano. While his mother was happy, Tariano was very sad himself. He thought about it for a long time, and all he had left was his flesh and bones. So, in a desperate move he ripped his muscles and veins from his body and created the animal, however they were very strange and very dumb. The wolves ate too many deer, the bears, too many fish and so Tariano gave them his brain and told them to use it to gather knowledge. Though Tariano was a god, he'd given so much of himself at one time that he died and his bones fell to the earth so hard they created the valleys and canyons. Keprion was sad, but she knew that Tariano did this all to make her happy and every time she would peek over the mountains each morning to see what animals were moving she would become happy again; staying with the animals until she was chased off by Obelvil once more.
Carcel and Kinko
Kinko was an old god who traveled often through the karkra realm for thousands of years at a time, changing heat into cold and cold into heat. Kinko would create gravity and all the forces of the universe in specific areas in order to encourage change. He was the god of change and often played with the planets that Obelvil carried with his force. One day, Kinko began to shift the gravitational pull that Obelvil had on his planets and his connection he had with Keprion. Obelvil feared to lose his prized woman and ordered Kinko to leave him alone. Kindo raged "I am change, you don't change me!" and so Kinko threw ice and rocks at the worlds and created great change on Keprion's gift world to witch she had named Zeda. Many creatures began to die out on Zeda and Keprion feared that her son's gift to her would be destroyed. She begged Kinko to stop, but he boomed again "I am change, i don't change myself, not even for you my dear." and Kinko began to spin the planets at a rate that the many animals began to fly off and land on the other worlds. The animals either died our or became morphed and changed into furious creatures. Keprion began to weep and the planets were thrown into an ice age and many of the animals changed to agree with the world they lived in. Obelvil raged and call on the goddess Carcel for help. Carcel Traveled the Karkra realm also and would often chase Kinko when he created too much trouble for the other gods. Kinko saw Carcel coming from afare and grabbed some of obelvil's planets and tossed them around until they were smaller versions of their former selves, creating a ring around the remaining planets to keep the goddess Carcel from reaching him. Obelvel was angered by this and made the belt thin and weak using his own gravity. Carcel pushed her way through and attacked Kinko, restraining his powers for a meager time of twelve years. Obelvil no longer commanded seven planets, but rather four, Zeda, Rawq, Illdul, and Opino. Keprion's warmth returned and the animals changed once more to match their world. However, Rawq and Opino's animals
did not change for their world were too far from Keprion to feel her effect and so they remained as they were. Kinko still causes problems with Ovelvil and Keprion, but Carcel is always there soon after to keep the balance in the worlds.
story coming soon