~How to make one: RULES
Now that my fleshtails are an open species, here are some rules on how to make one...~~BODY
Flesh-tails bodies can vary on hair length in any area, (except the crown's hair, no floofly hair poofs are aloud) . Body proportions must be like that of a Borzoi with a coyote head. This means, long legs and a thin-ish waist, but nothing that makes the creature look ill or sick. Body examples of Imperials and Hatched backs > sta.sh/02g8qzzmy7aa
. Fleshtails Can have ear tuffs and leg tuffs to protect their feet from cold. Imperils are smaller and grow hair around their flesh fibers and can grow flesh both on their tails and rears.~~DEFENSES
Flesh-tails can have spines and spikes, or armor plates protecting the regions surrounding the spine and rear flank area. Horns are acceptable on the crown of the head as well as the shoulders. Spines can also located on the heels of the canine in question and can also have raptor's claws on all four legs located at the wrists and/or ankles. ~~TAILS
Flesh-tails bleed the same color of their tails or a mix between pied colors of the tail. Ink tails (fleshtails with black coloring on their tails) bleed silver blood. Tails can also house up to 2 or 3 colors EX: Ink, Milk and Blood. If a small portion of a flesh-tail's tail is cut off, the creature can live without it, however,if the entire tail is cut, the creature will die from loss of blood. Tails can not be regenerated on their own and will require magic to do so. Flesh-tails can have any variant of tail color, though I'd prefer some restrain from using any army green or other such colors. TAILS ARE MADE OF VEINS NOT HAIR. Flesh tails can also be albino.More Flesh-tail Info~(up-date of 11-10-2013)Home Land
Flesh-tails are a canine species residing on a world similar to ours called Teramont with 6 other intelligent species; the Humans, Bears, Lizards, Cats, Birds, and Deer. The Flesh-tails hold claim to 2 of the 14 kingdoms known to the world, Mandova and Welvur. Mandova is a inland city with a culture similar to the Celtic culture and is the capital of the Flesh-tail species whose king is Alorixnorn's father, Mothriivan. Welvur is a large, inland sea port for boats delivering trade and has a culture similar to ancient china. The main language is the Lienx language which has a grammar system similar to the English grammar system. Flesh-tails are among the 4 creatures of magic including the Cats, Deer, and Birds. Flesh-tails can use an array of different types magic and spells with depend greatly on the number of years the Flesh-tail has live. (greatly inspired by Inheritance cycle series by Christopher Paolini and Skyrim magicians.)~Flesh-tails and Soul bonds.
Like the other 6 species in Teramont, Flesh-tails can choose to share a special bond, called a Soul bond, with one member of the other species in their world and only ONE. They can create almost inseparable mental bonds with a member of the Deer, Bear, Human, Bird, Lizard or members of their own species that last until the longest livening being finally dies out, (often, the Lizard's life span is the one to signify this end given they live 0-900+ years.) Fleshtails prefer to create their lifetime bonds with the other 3 creatures of magic because they share a better understanding of each other's mind sets and body chemistry (this means that their bodies will not change due to the magic of the other creature.) These relationships are strictly Friendly and each species finds it a great taboo to find mates among different species. If one of the bonded individuals dies, the other dies as well, this often makes it difficult for the individuals to separate. The most un-common Soul bond among Flesh-tails is the human bond. Flesh-tails prefer to keep away from humans because of their shallow minds and savage hearts, though these relations do happen and the reason is often only understood between the two individuals. Flesh-tails do NOT tolerate being called a 'pet', even by their soul mate. The choosing of an individual of a soul bond can happen at any time of the life span of any of the 7 species, commonly among the prime years of a creature's life span.~Flesh-tail Anthro and Feral Forms.for a quick idea of what I'm thinking on making the oficial anthro form, go here->sta.sh/013m2qjdm76d
All Flesh-tails are born into a Anthro form to which they can live among their kind until the age of 17 when their bodies start producing magic with the coming of puberty. With this, depending on the individual, a fleshtails can take up a more Feral form to which they can run free with the other 'wild' fleshtails spread out though Teramont. Flesh-tails that shift to this feral form usually spend at least 3 years in the conversion from anthro, using their magic to shape their bodies. Feral flesh-tails can become Anthro once more, however, they are often less likely to find their way back to society because of their more wild minds, and so this is greatly uncommon.I'll put up more, but I'm too tired XDhave a question about how flesh-Tails work? send me a note, I'd be happy to answer c:
Happy Fleshing!Flesh-Tails (c) Keprion
Nikk rakra son freklill zeda freklill kallu bashdul.